World War I
Featured Resources
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A Reason For® Handwriting
A Reason For® Handwriting provides a fun, meaningful approach to developing effective handwriting skills. Each lesson is built around a Scripture verse chosen not only for proper letter combinations, but also inspirational content. “Border Sheets” encourage students to share God's Word with others. You'll find product information about A Reason For® Handwriting here.
Educational Travel on a Shoestring : Frugal Family Fun and Learning Away from Home
Educational Travel on a Shoestring shows parents how they can help their children learn–and have a blast–while traveling. From researching destinations to sharing activities that both teach and entertain, this priceless guide offers practical information for parents who want to have more fun with their kids, build closer family ties, and enjoy richer educational experiences–all without spending a fortune.
Consider This: Charlotte Mason and the Classical Tradition
The educators of ancient Greece and Rome gave the world a vision of what education should be. The medieval and Renaissance teachers valued their insights and lofty goals. Christian educators such as Augustine, Erasmus, Milton, and Comenius drew from the teaching of Plato, Aristotle, and Quintilian those truths which they found universal and potent. Charlotte Mason developed her own philosophy of education from the riches of the past, not accidentally but purposefully. She and the other founding...
Designing Your Own Classical Curriculum: A Guide to Catholic Home Education
In this book, Laura Berquist offers a curriculum based on the philosophy of the classical Trivium: grammar, logic, and rhetoric. This valuable tools helps home educators craft a liberal arts curriculum that is good for both the soul and the intellect. The material in the book covers grades K-12 and has detailed and practical advice. There is also a section for a high school curriculum and a list of resources.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...
