Phonics
Phonics is the foundation for strong reading skills that last a lifetime. There are several different approaches to teaching phonics—we've gathered the best here for you to examine. Learn ways to make phonics learning fun, including games and ideas that incorporate learning.
Resources
Happy Phonics
Happy Phonics uses games to teach early reading skills. Simple yet entertaining and educational, these phonics games are printed on colorful, sturdy cardstock ready to cut out. Included is a mother-friendly guidebook which contains details on how to teach phonics and reading, how to pronounce and teach the phonics sounds, how to make your own simple beginning readers, and step-by-step teaching information for each phonics sound. Happy Phonics covers beginning to advanced phonics.
Montessori Reading
Montessori Reading is a beginning reading and writing program for elementary aged children. This series of books introduce phonetic letter sounds, phonogram combinations, reading simple sentences, and reading and writing words that name everyday objects, animals, etc. A teaching guide and a child's journal are included.
Reading Made Easy
Reading Made Easy is a phonics-based program, featuring 108 easy lessons, designed to be taught in less than 30 minutes per day. It is fully scripted and has original Christian content and stories. Includes hands-on writing and drawing activities. Reading Made Easy can be purchased here.
Pecci Reading Method: At Last! A Reading Method for Every Child
At Last! A Reading Method for Every Child offers a balanced approach with intensive phonics and literature-based reading instruction. This is a simple method of teaching reading, with lots of supplemental materials. Get product information here.
MCP PLAID Phonics
MCP PLAID Phonics from Modern Curriculum Press incorporates best practices for teaching essential phonemic awareness and phonics skills with lots of flexibility. Find information on these products here.
Explode The Code
Explode The Code provides a sequential, systematic approach to phonics in which students blend sounds to build vocabulary and read words, phrases, sentences, and stories. Frequent review of previously learned concepts helps increase retention. Each workbook in this series contains exercises that incorporate reading, writing, matching and copying. The consistent format of the books helps facilitate independent work. This series includes primers—Get Ready for The Code, Get Set for The Code, and Go for The Code—which introduce initial consonant sounds. In addition, Beyond The Code provides a comprehension component introducing basic comprehension skills with phonetically controlled stories. You'll find product information here.
Bob Books
Bob Books are organized into sets that progress in level as your child learns. They have cute stories and darling illustrations. These books are perfect for children ages 4 to 8.
Sing, Spell, Read & Write
Sing, Spell, Read & Write is a phonics-based program that uses a 36-step program of carefully sequenced steps to teach reading, writing, and spelling. More product information can be found here.
A Reason For® Reading
A Reason For® Reading offers a series of over 100 Leveled Readers that provide small increases in difficulty from level to level. These colorful books feature Scripture stories and Christian value themes. Story Guides include high-frequency words, teaching ideas, discussion questions, and much more.
Alpha-Phonics
Alpha Phonics is a primer for beginning readers. It features 128 self-explanatory lessons, printed in large, clear calligraphy suitable for beginning readers. You'll find product information about Alpha-Phonics here.
Teaching Tip & Ideas
How I Teach a Large Family in a Relaxed, Classical Way: Language Arts
Tips for teaching language arts (writing, grammar, handwriting) in a large family.
4 My Kids Records
4 My Kids Records is committed to producing quality educational and entertainment products that will ignite a child’s excitement to learn. Every catchy song, dance-floor groove, memorable story, colorful illustration and fun-filled animation is created with a timeless heart.
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Featured Resources

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Educational Travel on a Shoestring : Frugal Family Fun and Learning Away from Home
Educational Travel on a Shoestring shows parents how they can help their children learn–and have a blast–while traveling. From researching destinations to sharing activities that both teach and entertain, this priceless guide offers practical information for parents who want to have more fun with their kids, build closer family ties, and enjoy richer educational experiences–all without spending a fortune.
Upside-Down Brilliance: The Visual Spatial Learner
Dr. Linda Silverman coined the term "visual-spatial learner" to describe the special and unique gifts of people who learn best through seeing and with images. This guide is a great resource as you support your homeschooling visual learner in discovering the best ways to learn and succeed. 
Designing Your Own Classical Curriculum: A Guide to Catholic Home Education
In this book, Laura Berquist offers a curriculum based on the philosophy of the classical Trivium: grammar, logic, and rhetoric. This valuable tools helps home educators craft a liberal arts curriculum that is good for both the soul and the intellect. The material in the book covers grades K-12 and has detailed and practical advice. There is also a section for a high school curriculum and a list of resources. 
The Teenage Liberation Handbook: How to Quit School and Get a Real Life and Education
This classic homeschool resource is intended for teens who are ready to take charge of their own education. Written by Grace Llewellyn in the '90s, it is still relevant today. Teens will be empowered by claiming their natural ability to teach themselves and to fully personalize their education. Covers the decision to leave school, as well as many of the learning opportunities available to teens. 
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...